Crocotile 3D v2.2.7
Crocotile 3D » Devlog
v.2.2.7 (January 6, 2024)
- Added: Choose the folder where backup files will be saved. Go to Edit > Settings > General > Backup folder.
- Added: "Select/deselect all (specific)" options in the scene instance list context-menu. Selects/deselects all nested instances of a specific object type.
- Added: "Merge Edge (safe), Merge Edge (forced)" keybinding options to the Edit > Buttons > Edit Mode panel as well as pin options.
- Added: "Clone Tileset" option to the Tileset menu now makes it simpler to duplicate a tileset.
- Added: "Link exported Tilesets" setting will link exported tilesets to crocotile file so that they can be refreshed if changes are made to the file. Edit > Settings > Tilesets > Link exported Tilesets.
- Added: "Link imported Tilesets" setting. This has always been active in the past, but now there is an option to disable it if you want.
- Improved: Animated gltf/glb files with skinned objects should import better. Godot had issues importing them in some cases, but should work fine now.
- Improved: Exported .obj files will have duplicate vt and vn data removed.
- Improved: If a bone somehow has missing data, it will still attempt to load it.
- Improved: Camera state before rendering movie will now be restored afterwards.
- Improved: Adding new layers, objects, lights, and cameras in the Scene panel will place them after any currently selected item and will scroll them into view and select them in the list. Objects will be deselected after a second to prevent tilerush from changing.
- Changed: Spotlight's shadow far value is removed due to Spotlight's distance value overriding it.
- Fixed: If .obj was excluded from export filename on linux, it wouldn't export the .mtl and .png files.
- Fixed: When loading scenes, some properties of lights would not get set correctly.
- Fixed: Cloned lights wouldn't set their shadow properties correctly.
- Fixed: Resizing UVs with Alt+Shift wouldn't render the resize lines when resizing from the sides.
- Fixed: Dragging items in the Scene panel would sometimes move items to the wrong list if dragged quickly.
- Fixed: Select/Deselect All from instance list context-menu wouldn't select/deselect instances that were nested inside bones.
- Fixed: When toggling Tilt mode off after having tilted it, objects would still rotate relative to the tilt.
- Fixed: When rendering movie clips, bones/cameras/lights wouldn't become deselected.
- Fixed: In some cases, collapsed triangles would cause the UV unwrapping action to get stuck in an endless loop as it tried to separate the tile groups.
View more in the Changelog
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Files
Crocotile3D_v2.2.7_arm32.tar.gz 117 MB
Jan 06, 2024
Crocotile3D_v2.2.7_macOS_HighSierra.zip 133 MB
Jan 06, 2024
Crocotile3D_v2.2.7_macOS.zip 140 MB
Jan 06, 2024
Crocotile3D_v2.2.7_linux32_old.tar.gz 168 MB
Jan 06, 2024
Crocotile3D_v2.2.7_linux64_old.tar.gz 155 MB
Jan 06, 2024
Crocotile3D_v2.2.7_linux32.tar.gz 183 MB
Jan 06, 2024
Crocotile3D_v2.2.7_linux64.tar.gz 176 MB
Jan 06, 2024
Crocotile3D_v2.2.7_ia32.zip 148 MB
Jan 06, 2024
Crocotile3D_v2.2.7_x64.zip 155 MB
Jan 06, 2024
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