Crocotile 3D v2.5.4
Crocotile 3D » Devlog
v.2.5.4 (March 30, 2025)
- Added: Settings to change color of UVs/Grid dashed lines that overlay tilesets. These can be set in Edit > Settings > Tilesets.
- Added: Settings to change color of background checkerboard pattern that can be seen behind tilesets. These can be set in Edit > Settings > Tilesets for both Light and Dark color themes.
- Added: "Reset Crosshair" action. Keybinding and pinned button can be set in Edit > Buttons > General. Also can be accessed from the edit mode context menu within the Crosshair submenu. This action will return crosshair to the 0,0,0 position.
- Improved: Imported tilesets/images now take the name of the file as their name unless already used.
- Added: "Unique Eraser Alpha Value" setting in the Edit > Settings > Tileset section. This is enabled by default and will make the Eraser tool use its own alpha value independently from the Pencil and Paint Bucket. If disabled, the Eraser tool will use the Pencil's alpha value.
- Added: "Move Selection Left/Right/Up/Down/Forward/Backward One" keybindings in Edit > Buttons > General. These will move the selection one pixel.
- Improve: "Freelook Mode" keybinding set to Hold using Right Mouse, would conflict with context-menu opening.
- Improved: Reparenting animated entities, such as bones/instances/etc, should have less issues now. Rotation keyframes are now properly adjusted. Position keyframes that control only one axis may still have issues. Keyframes that control all 3 axis should be fine.
- Changed: Reparenting now requires the timeline to be stopped. This helps prevent things becoming positioned oddly.
- Changed: Enabling/disabling Skin property of an Object will force the timeline to the stopped state, ensuring bones are returned to their default state and help prevent issues.
- Fixed?: Repositioning the origin point of a skinned object would cause innaccurate results.
- Fixed: Animation timeline wouldn't force a render update when playhead was being dragged if animation was paused.
- Fixed: Some changes in timeline wouldn't force the renderer to redraw.
- Fixed: UVs panel actions "move left/right/up/down a pixel", checked only the Ctrl key (not keybinding key). Those keybindings should work properly now.
- Fixed: The "Add New Action" would result with actions with the name of "0" when used to add actions to multiple entities.
- Fixed: If wireframe mode was enabled, it would render the wireframe of nested instances regardless of whether they were visible.
- Fixed: Importing .obj files would fail to import textures if the .mtl filename contained spaces.
View more in the Changelog
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Files
Crocotile3D_v2.5.4_arm32.tar.gz 117 MB
2 days ago
Crocotile3D_v2.5.4_macOS_HighSierra.zip 133 MB
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Crocotile3D_v2.5.4_macOS.zip 154 MB
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Crocotile3D_v2.5.4_linux32_old.tar.gz 168 MB
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Crocotile3D_v2.5.4_linux64_old.tar.gz 155 MB
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Crocotile3D_v2.5.4_linux32.tar.gz 195 MB
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Crocotile3D_v2.5.4_linux64.tar.gz 184 MB
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Crocotile3D_v2.5.4_ia32_windows7.zip 145 MB
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Crocotile3D_v2.5.4_ia32.zip 160 MB
2 days ago
Crocotile3D_v2.5.4_x64.zip 173 MB
2 days ago
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