Crocotile 3D v2.5.7
Crocotile 3D » Devlog
v.2.5.7 (June 20, 2025)
- Added: "File Dialog Paths" setting has new "Scene" option. This will make all file dialog boxes default to the current scene's file directory.
- Added: "Pad Number" option in Movie panel for png/jpg format. Adds 0s to the beginning of the filename number so that the number of digits are always the same.
- Added: "Save/Load Camera Settings" in the Edit > Settings > Project section. If set, it will load the far frustum and fov values of the camera that was saved in the project file.
- Added: "Nest Selected" option in the Scene panel instance contextmenu. This will add all the selected instances/bones in scene as children.
- Added: "Play","Pause","Stop" keybindings for the Animation/Theatre timeline. These can be set in the Edit > Buttons > Timeline section.
- Added: "Select All Bones"(ctrl+shift+A),"Deselect All Bones"(ctrl+shift+D) keybindings for selecting/deselecting all bones. These can be changed in Edit > Buttons > General section.
- Improved: "Auto refresh Tilesets" setting now works without having to refocus Crocotile.
- Improved: Reparenting instances/bones should result with less issues.
- Fixed: Changing the nesting of bones would cause the pose of a Skinned object to mess up in certain situations.
- Fixed: The process of undocking the side panel would cause two prompts to appear when exiting program instead of just one.
- Fixed: Selecting the blank action from the Action list for multiple entities wouldn't work unless first selecting another action.
- Fixed: Renaming multiple actions and then selecting the renamed action from the Action list for multiple entities would fail to change their current action.
- Fixed: Marquee selection of bones that were nested within instances wouldn't work while editing an object that those instances were nested within.
- Fixed: Vertex color rectangle fill wasn't accurate when display of monitor was scaled different, or if the viewport resolution was changed.
- Fixed: Rendering movie clips in png or jpg format would cause a crash.
- Fixed: Viewport would need a click first to place rectangle fills for the first time when starting Crocotile.
View more in the Changelog
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Files
Crocotile3D_v2.5.7_arm32.tar.gz 117 MB
2 days ago
Crocotile3D_v2.5.7_macOS.zip 154 MB
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Crocotile3D_v2.5.7_macOS_HighSierra.zip 133 MB
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Crocotile3D_v2.5.7_linux32_old.tar.gz 168 MB
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Crocotile3D_v2.5.7_linux64_old.tar.gz 155 MB
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Crocotile3D_v2.5.7_linux32.tar.gz 195 MB
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Crocotile3D_v2.5.7_linux64.tar.gz 184 MB
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Crocotile3D_v2.5.7_ia32_windows7.zip 145 MB
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Crocotile3D_v2.5.7_ia32.zip 160 MB
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Crocotile3D_v2.5.7_x64.zip 173 MB
2 days ago
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Crocotile 3D
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