Crocotile 3D v2.1.0
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v.2.1.0 (March 15, 2023)
- Added: The Subdivide (Alt+D) panel now has a menu to choose between "Segments" and "Pixels." Pixels mode will divide the tiles by pixel increments based on the UVs of the tiles.
- Added: "Select/Deselect Faces in same UV group" action in context menu of 3d view. Will select any other tiles that are in the same uv group as the selected tiles, or the tile you have right-clicked on. There is also an associated keybinding that you can set in the Buttons panel.
- Added: Godot 4.0 example projects for the Gridmaps, Animated Tiles, and Animated Sprites. Links to their downloads can be found in the documentation.
- Improved: Tileset's "Move Selection" actions will now also work inside 3d view, so that you can adjust Tilebrush selection (using the arrow keys) as you place tiles during Draw mode.
- Improved: Scenes that use a lot of Object Instances should load a lot quicker now.
- Changed: Sub-divide is now able to work outside of Active-Edit mode.
- Fixed: When exporting, UV animation data would be excluded for tilesets that weren't being used. This caused some vertex attribute data to store incorrect indices referencing those tilesets.
- Fixed: Would fail to load File Dialog path for palettes when Panel is undocked.
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