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A downloadable software for Windows, macOS, and Linux

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Crocotile 3D is a tool for creating 3d scenes with tiles. Think of it as creating 2d tilemaps with three dimensions.

Saving (over 100 tiles) and exporting is deactivated. To activate these, register a keycode at Crocotile3D.com or purchase an activation key below.

Be sure to read the Howto, to learn all about what you can do! 
Join the Discord server to get help from other Crocotile users!
Watch Youtube videos demonstrating Crocotile 3D!
Consider supporting via Patreon!

v.2.4.1 (August 23, 2024)

  • Added: "Brush Size (scrollwheel)" keybinding in Edit > Buttons > Painting panel. You can set a key to hold and then use the scrollwheel to change the brush size in the Painting panel.
  • Added: "Freelook Mode" keybinding now has a "Mode" setting that has the options of "Toggle" and "Hold". If Hold is selected, then freelook will be active while holding the key, otherwise Freelook is simply toggled on/off.  
  • Fixed: If a Camera had a parent and it was animated, the camera's position and direction would update correctly. 
  • Fixed: An issue when rotating/flipping/mirroring the tilebrush would cause it to become misaligned to the grid in certain cases.

v.2.4.0 (August 18, 2024)

  • Added: "Backface Culled Vertex Selection" option in Edit > Settings > Edit Mode (Enabled by default). It allows vertices being clickable/draggable if tiles are facing away from camera. If camera-based selection is disabled, vertices are clickable/draggable regardless of the setting.
  • Added: Sine interpolation modes for animation keyframes can now be used. This is useful for a piston style of motion for example.
  • Added: "Edge (strict)" option in the Extrude section of the Transform panel. This option is located in the Edge mode dropdown list. It will make extrusions from edges be more strict and directed perpendicular to the face normal. Though this may cause misaligned vertices due to not averaging the directions between edges.
  • Added: Default keybindings are now shown in Edit > Buttons panel. This should help users restore keybindings to their original values if they want.
  • Added: "Rotate Left Separately" and "Rotate Right Separately" actions in the UVs panel context menu. This will rotate each selected UV part separately and not as a group.
  • Added: "Rotate Left Separately" (Alt+Q) and "Rotate Right Separately" (Alt+E) keybindings available while UVs panel is focused. You can also rebind these actions in the Edit > Buttons panel.
  • Added: "Invert Selection (vertices)" and "Invert Selection (faces)" actions as well as keybindings. You can access these in the Edit mode context-menu under the Vertices and Faces submenus. The bindings can also be set in the Edit > Buttons > Edit Mode panel, and can also be pinned.
  • Improved: How To and Localization pages now can switch quickly between current language being edited and English if you press F8.
  • Fixed: Clicking vertices of backface culled tiles (tiles facing away from camera) wouldn't reposition crosshair if camera-based selection was enabled. "Backface Culled Vertex Selection" setting must also be enabled now (It is enabled by default).
  • Fixed: Vertices weren't draggable from behind (if tiles faces away from camera) if camera-based selection mode was disabled.
  • Fixed: Importing gltf/glb models would cause duplicate tilesets if they already existed in the project.
  • Fixed: Audio files previously loaded would still play if a new scene was loaded.
  • Fixed: "Push Group Against" would push the entire tile if at least one vertex or edge was selected. Now it correctly pushes only what is selected.

View more in the Changelog

Updated 19 days ago
StatusIn development
CategoryTool
PlatformsWindows, macOS, Linux
Rating
Rated 4.7 out of 5 stars
(155 total ratings)
AuthorAlex Hanson-White
Tags3D, build, create, editor, make, map, model, scene, tile, tool
MentionsGet ready for Ludum Dare: Game developme...

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In order to download this software you must purchase it at or above the minimum price of $24 USD. You will get access to the following files:

ActivationKey.txt 499 bytes

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Crocotile3D_v2.4.1_arm32.tar.gz 117 MB
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Crocotile3D_v2.4.1_macOS_HighSierra.zip 133 MB
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Crocotile3D_v2.4.1_macOS.zip 140 MB
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Crocotile3D_v2.4.1_linux32_old.tar.gz 168 MB
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Crocotile3D_v2.4.1_linux64_old.tar.gz 155 MB
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Crocotile3D_v2.4.1_linux32.tar.gz 183 MB
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Crocotile3D_v2.4.1_linux64.tar.gz 176 MB
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Crocotile3D_v2.4.1_ia32_windows7.zip 145 MB
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Crocotile3D_v2.4.1_ia32.zip 148 MB
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Crocotile3D_v2.4.1_x64.zip 155 MB

Development log

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